25 Sep
2010
25 Sep
'10
11:57 a.m.
There's a CNoise UGen, right? I believe that's what you're looking for. Otherwise, you can always spork a shred that gets a random value after every specified duration. Let me know if that explanation didn't make sense and I can sketch up an example. Andrew On Sep 25, 2010, at 4:05 AM, Thomas Girod wrote:
Hi there.
I am looking for some kind of "random lfo" to change a parameter continuously and randomly. I remember there is a UGen called "LFNoise2" to do that in SuperCollider.
How can I do that with ChucK ?
thanks
tom _______________________________________________ chuck-users mailing list chuck-users@lists.cs.princeton.edu https://lists.cs.princeton.edu/mailman/listinfo/chuck-users