Hey Michael! It's been a minute!
Thanks so much for that suggestion! I took a closer look at this code and
I'm actually not doing Machine.add(); four times in a row, but rather spork
~ thingOne(); four times (although I do Machine.remove() four times to
remove the shreds by ID).
I still think the thing that I forgot to do is to add me.yield(); in
between each of these (or at least at the end of the four lines) to keep
the running audio smooth. I'm going through and trying it out.
Since each of these functions that are running concurrently are loading
large files into SndBuf instances, I'm hesitant to do the normal Chuckian
thing and load it all up first and then let it play on demand using, as you
suggest, a start() function or similar. Also, because I'm triggering these
"cues" from across a network, I'm trying to trade "immediate and real time"
for "reliable and low-memory impact." I've definitely built applications
like that with Chuck that ate all the memory before! There's no streaming
from disk implemented under the hood, unless I'm mistaken.
Let me see how this works and I'll report back!
Mike
--
Michael Clemow
Artist/Composer/Sound Designer
http://michaelclemow.com
(he/him)
On Thu, Jul 2, 2020 at 5:07 PM Michael Heuer
Hello Mike,
Since Machine.add is hitting the file system and parsing and evaluating the ChucK scripts, it might work better to do all of that in one go when not generating sound
Machine.add("thingOne.ck"); Machine.add("thingTwo.ck"); Machine.add("thingThree.ck"); Machine.add("thingFour.ck");
And then later call methods to initialize them serially or in different shreds, something like
thingOne.start(); thingTwo.start(); thingThree.start(); thingFour.start();
spork ~ thingOne.start(); spork ~ thingTwo.start(); spork ~ thingThree.start(); spork ~ thingFour.start();
Hope this helps,
michael
Begin forwarded message:
*From: *mike clemow
*Subject: **[chuck-users] Machine.add() and me.yield()* *Date: *July 2, 2020 at 3:43:51 PM CDT *To: *ChucK Users Mailing List *Reply-To: *ChucK Users Mailing List Greetings Chuckists,
Looking for validation on this before I change many, many lines of code: I'm noticing clicks and pops in running audio when I do something like this:
Machine.add("thingOne.ck"); Machine.add("thingTwo.ck"); Machine.add("thingThree.ck"); Machine.add("thingFour.ck");
and also with Machine.remove(idNum); four times in a row.
Question:
Is this:
Machine.add("thingOne.ck"); Machine.add("thingTwo.ck"); Machine.add("thingThree.ck"); Machine.add("thingFour.ck"); me.yield();
significantly different than this:
Machine.add("thingOne.ck"); me.yield(); Machine.add("thingTwo.ck"); me.yield(); Machine.add("thingThree.ck"); me.yield(); Machine.add("thingFour.ck"); me.yield();
???
The same for sporking shreds four in a row.
Warmly, Mike
-- Michael Clemow Artist/Composer/Sound Designer http://michaelclemow.com (he/him) _______________________________________________ chuck-users mailing list chuck-users@lists.cs.princeton.edu https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
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