I think the strange thing with ChucK (coming from SC) is that there
isn't a really easy way to modulate more than one parameter at a time.
If you wanted to do FM and AM at the same time in ChucK you would need
to create at least one new shred. In SC you could just pass in two
generators to do the modulation.
It would be cool if you could do something like this in ChucK:
SinOsc car => dac;
SinOsc mod;
440 => mod.dcOffset;
20 => mod.freq;
300 => mod.gain;
mod => car.freq;
andy
On Mon, Jul 20, 2009 at 4:40 PM, Lucas Samaruga
Hi
In ChucK you don't have .kr or .ar signal divided, the kr signals are defined in the code with control structures related to the time structure. And the programming paradigm is a bit different.
SinOsc mod => blackhole; SinOsc car => dac;
440 => float bfreq; 20 => mod.freq; 300 => mod.gain;
// the connection between ugens is inside the loop while( true ) { bfreq + mod.last() => car.freq; 64::samp => now; // kr }
In the docs are a lot of examples. sync is other option, see /examples/basic/fm*.ck
best Lucas
2009/7/20, Andrew Turley
: Yeah, it is a little different. You can always spork another shred that modulates a parameter, but it gets a little verbose.
andy
2009/7/19 Greg Sabo
: Hello, I've been interested in trying ChucK for several years now but I've just recently started playing with it in earnest. I like what I see so far :) I have one thing that's bothering me - coming from SuperCollider, I'm used to being able to put UGens in pretty much any argument, like this: {a = SinOsc.kr(freq: 20, mul: 300); SinOsc.ar(freq: a, mul: 0.8)}.play If I wanted basic FM. So intuitively, trying out ChucK for the first time, I tried to do: SinOsc mod => SinOsc car.freq => dac; Which didn't work. After a bit of reading, I understand that UGens have "inputs" in ChucK, by default set to modify the frequency, and if you want to modulate a different parameter, you change that object's sync attribute. That seems kind of weird/unintuitive to me, is there something that I'm missing that went into making the syntax like this? Besides that, I find ChucK really fun to play with, and I look forward to making some zany sounds with it :) -Greg Sabo _______________________________________________ chuck-users mailing list chuck-users@lists.cs.princeton.edu https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
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