On 20/04/2008, Jeff Smith <jeff@smithicus.com> wrote:
Thanks very much for that extremely concise explanation, Kas.
Fortunately, C++ doesn't scare me. I'm a black-belt when it comes to
rendering visual phenomena, but a lowly white-belt-wannabe with audio,
so I'm not at all surprised that noise lies at the heart of natural
audio synthesis, since it is so ubiquitous in visual synthesis.

Sure. I think it's actually the same "noise" at times. If you brush a large cymbal the resulting sound is largely a function of the un-even surface... but so is the typical way a cymbal has of scattering the light.

Kas.