joerg piringer wrote:
altern wrote:
ok here you are some info : I am working in two levels, on the one hand i am part of this project to develop experimental interfaces for music . www.ixi-software.net as a part of that we have been developing over the last couple of years a python graphic toolkit to create our applications, this is the result so far http://www.ixi-software.net/mirra It uses pygame by default but in a second step of the development I want to be able to have a opengl canvas in a specific area of the application and have normal wxpython GUI elements such as buttons, menus, drag and drop etc... This is where i am now.
ah! we've met in bergen a couple of weeks ago, did we? i was presenting my text software...
hehe. sure, we talked in between concerts about some python stuff related to OSC and your software. I did not remember your name.
Up to now i was working on PD for the sound engine using OSC to communicate. But recently I decided to give a go to ChucK as I was frustrated with some issues on PD. Since I discovered the joys of ChucK I am working towards integrating Mirra+ChucK, this is the application i am developing at the moment where I am testing the whole system. http://devel.goto10.org/svn/ixi/python/slicer The chuck patch is in the data folder, not very complex stuff yet. Hopefully once I get the wxpython right again (it was ok but stopped working at some point) it will have a menu, status bar and importing dialogues. And again all this has to work in all platforms ...
i was already tempted to rewrite OSCSurface in wxPython as i am really fed up with c++, but i am not sure if it's worth the effort as there's a winXP version of miniAudicle now.
mm... c++... Minaudicle is ok butif not because of the syntax coloring I would prefer to use any normal editor.
trying out your code i failed because python couldn't import "tools". a quick websearch didn't reveal anything specific to "python and tools".
did you download all the files from the svn server? there is a python module called tools.py that needs to be next to the slicer.py. On top of that you need the usual pygame, pyopengl, and mirra itself. I also have a py2exe package for windows, but it is not available there, too big. enrike