altern wrote:
Another important issue i am having is that as soon as the chuck terminal loses the focus the sound stops. So when I select the python window the sound stops. Is there any way to avoid this? Yikes, I have come across this as well. Does this happen when switching to any window, or just your python window? aha! yes i does it only when selecting the python window. Any ideas why? The same effect happens to me when I run chuck and then switch to Finale. Switching out of Finale will cause chuck to continue processing. I could be completely off track with this idea, but is there any way to easily disable audio in pygame? pygame's sound driver could be "blocking out" chuck's sound driver.
ah! so it is pygame sound causing the problems! thats easy then, just need to avoid initialising the sound engine in my python system. I will let you know if this solves it.
don't know if pygame is the reason for it because it sometimes happend at my computers with just the console window opened. however i could not reproduce it in a reliable way. best joerg -- http://joerg.piringer.net http://www.transacoustic-research.com http://www.iftaf.org http://www.vegetableorchestra.org/