Dear ChucKists. I was running out of fingers and buttons on my joypad... who-ever decided the thumbs should share both the analogue sticks and the buttons on the top? Anyway, I picked up a tilt-sensing joypad. Sadly proper tilt sensors are relatively expensive and games devices typically get made as cheaply as possible (grumble). To cut a long story short; it sends a fury of values that are somewhere around the value that it needs to be. Result; the poll-rate gets to be a kind of noisy harmonic. So; this leads to the question of how to interpolate this mess without making complex function calls at this high poll-rate and cook the poor CPU before we get any sound made at all. Solution; as soon as I get the value the axis moved to I write that to a Step Ugen's ".next()". Then; Step my_axis => LPF my_interpolation => blackhole; //set to taste, it's latency v.s. noise //maybe a rate that's relatively prime to the poll-rate would be best? 5 => my_interpolation.freq; then my_interpolation.last() can be polled at whatever rate makes sense. It can also be chucked directly to Ugens like oscillators set to act as a FM synth (use the filter's gain to scale) or to Gain's set to multiply. Very cheap and so far quite pleasant to work with, I thought I'd share. Yours, Kas.