I don't understand the question completely, but if you want a shred to have
a delay before it starts doing anything, just put a wait at the start of the
function:
fun void myShred(dur startDelay) {
startDelay => now;
// do stuff
}
spork ~ myShred(200::ms);
/Stefan
2010/6/29 Timothy Leonido
Hello, I have to preface this by saying that I may be missing an obvious answer, but what object will allow me to wait for an amount of time before a shred is active? Usually I set the gain to zero (on the otf 7 patch) for a few phrases and that works fine: after a minute, I can have a snare drum come in for a chorus. Though I'm afraid that there's a more logical way to do this... Thanks
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