I don't understand the question completely, but if you want a shred to have a delay before it starts doing anything, just put a wait at the start of the function:

fun void myShred(dur startDelay) {
  startDelay => now;
  // do stuff
}
spork ~ myShred(200::ms);

/Stefan

2010/6/29 Timothy Leonido <timothy.leonido@gmail.com>
Hello, I have to preface this by saying that I may be missing an obvious answer, but what object will allow me to wait for an amount of time before a shred is active? Usually I set the gain to zero (on the otf 7 patch) for a few phrases and that works fine: after a minute, I can have a snare drum come in for a chorus. Though I'm afraid that there's a more logical way to do this... Thanks  



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