Thanks, Joel, interesting comments. I do indeed have 26 simultaneous voices active. I think you are correct, so there's not really much I can do about it since the bulk of the audio is meant to be persistent.
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From: Joel Matthys
This program takes up a LOT of CPU resources, and I was wondering if anybody had any tips on optimization, or if this is just a fact of life with a ChucK program of this nature. I know that the OSC stuff has only recently been implemented. I feel like I've been reasonably efficient with my code, but I'm seeing upwards of 80% CPU usage. It stays pretty stable, but this seems like a lot. In its current state, it's unplayable on my dual-core laptop, but my quad-core desktop can handle it OK.
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