14 Sep
2008
14 Sep
'08
7:20 p.m.
Hi!
1. GLucK shall return to ChucK 2. GLucK == OpenGL bindings in ChucK 3. The architecture will perform (hopefully) graphics rendering on different processes, which will be abstracted from chuck code.
Curious about this part...
Are you planning on having OpenGL calls be sent as messages to a different process/thread?
Good question. I think they will be sent to a graphics engine, on a different process. Essentially we want to keep ChucK computations where they are, and offload as much graphics as possible to a separate process. Not sure how this will work in practice... On the other hand, if we knew what we are doing, it wouldn't be research! Yeehaw, Ge!