Hello ChucK people, Been following the list for a while now but this is my first post. I am trying to create a Random Chuck Beat slicer. Basically input any loops, set the rate and set the number of slices to use and it will automatically create random breakbeats from it. The problem is when I set the playback rate to anything other then half, single, double, etc. slices stop lining up properly. Debugging messages in the code produce the expected numbers but the audio is clearly not lining up. I have many other features planed but am unable to figure out what is going on here. Is my Math wrong? Is the SndBuf object twitchy? I have only tested it on windows in the miniAudicle so far. -Jonathan 1 => float rate; 8 => int NumOfSlices; SndBuf s => dac; "C:/breaks/amenst.wav" => s.read; s.samples() => s.pos; //Don't Play on Start 0.5 => s.gain; rate => s.rate; (s.samples() / rate) / NumOfSlices => float SliceSize; SliceSize::samp => dur SliceDur; SliceDur - (now % SliceDur) => now; //Sync while(true){ (Std.rand2(0, NumOfSlices - 1) * SliceSize) $ int => int NewPos; NewPos => s.pos; SliceDur => now; }