New audio programming environment released
Dear ChucK users, I just released my own new audio programming environment. It draws some inspiration from ChucK, but really throws a lot of well-established concepts in the world of real-time audio programming out of the window: first and foremost the patch graph and the audio/control-rate dualism. All number crunching is in a Lua, so a dynamic scripting language. It's made possible by LuaJIT, ie. JIT compilation. Hard to explain really, without a lot of prose. Documentation is still lacking. My master's thesis about this project will be released soon as well, but it will be in Russian. Anyway, I think this little project is at least a fun experiment. Whether it will really change anything in the world of audio programming is questionable. Here's the website and repository: https://rhaberkorn.github.io/applause2 https://github.com/rhaberkorn/applause2 I would be happy to hear some feedback - both in trying to run my code and regarding my design choices (as far as they are understandable, considering the lack of introductory material at this point). Best regards, Robin
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Robin Haberkorn