Any suggestions on how to create a scraped string effect in ChucK? (like in Henry Cowell's Banshee) http://upload.wikimedia.org/wikipedia/en/f/f0/Cowell-The_Banshee.ogg thanks david David Loberg Code School of Music Western Michigan University Kalamazoo, MI 49008 code@wmich.edu
David; Any suggestions on how to create a scraped string effect in ChucK? (like in
Henry Cowell's Banshee) http://upload.wikimedia.org/wikipedia/en/f/f0/Cowell-The_Banshee.ogg
I'd use "modal synthesis", which is a form of physical modelling that uses parallel PBF's to emulate harmonics. The scraping itself excites the string with a sort of textured noise. For a clean wound string a blit or blitsaw may do, for organic ones the noise will have to be less regular. Then there is the matter of how the scraping -being a movement- will move the excitation position. In modal synthesis this position is represented by adjusting the relative volumes of the filters. For example; picking a string in the exact middle of the string would heavily excite the first and third harmonics, but not the second, which would have a knot at that exact spot. Karplus-Strong won't allow for modulating the excitation position, at least not in a way that I know of. Perry may have insights there. We may also wonder whether scraping wouldn't lead to a sort of asymmetrical damping in real strings... it all depends on how far you are willing to go. Personally I feel that if you are after 100% realism the best thing to do would be to ask the nearest guitarist to borrow his guitar (offering to buy new strings if you wreck them in your experiments). This will save a lot of time. Realism in imaginary instruments on the other hand will mean some work and a lot of tuning of the system. This can be very rewarding but it's a lot of work for non-trivial instruments. One approach might also be to take one of the STK instruments that has a "excitation position" input and try giving that a huge amount of picks at very low (and randomised) velocity while gliding the excitation spot. Theoretically that should amount to the same thing, in practice I'm not sure those models will take that sort of abuse, especially as I seem to remember there were some bugs in the "pluck" member function. I suggest reading up on physical modelling, then cheat. A lot. You still need to do the reading but it'll tell you how to cheat more efficiently. Hope that gets you started. Kas.
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David Loberg Code
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Kassen