ChucKian greetings and updates!
Dear all, Greetings from the ChucK team - all the best wishes in the coming year! I want to take this opportunity to bring you up to date on things of ChucKian nature, and also to address what's next. I hope this reads more like um cliff notes than a newsletter (because the latter can seem really boring)! It has been a fairly insane year for all of us at the ChucK team, ranging from new research, an expanding community, a new lorchestra, publications (including a dissertation), to ChucK helping to power a new startup making crazy sonic software for the iPhone. Here is a partial summary, mostly in a strongly-timed ordering: * Continuing our investigation on audio analysis in ChucK: Rebecca, Perry, and I have begun to explore new directions involving on-the-fly learning and support for MIR prototyping in ChucK. Check out the all new sMIRk and publications: http://smirk.cs.princeton.edu/ * PLOrk's west coast offspring/sibling, SLOrk (Stanford Laptop Orchestra) was instantiated; ChucK is used as the primary platform for instrument design, sound design/synthesis, and teaching: http://slork.stanford.edu/ http://slork.stanford.edu/media/ * By the way, PLOrk is about to enter a new level of insanity in spring 2009, with an MacArthur-supported campaign that features an fully expanded, rebuilt ensemble and an unbelievable lineup (Matmos, So Percussion, and Laurie Anderson): http://plork.cs.princeton.edu/ * PhD Dissertation: "The ChucK Audio Programming Language: An On-the-fly, Strongly-timed Environ/mentality" was completed, almost fatally injuring its author and his PhD committee in the process: http://www.cs.princeton.edu/~gewang/thesis.html * Smule was found in Summer 2008, exploring what we call "Interactive Sonic Media", starting with the iPhone. ChucK on the iPhone (ChiP) serves as the core platform and engine. Perry, Spencer, Rebecca, and I are all part of the madness: http://www.smule.com/ http://www.smule.com/about/ http://ocarina.smule.com/ http://www.youtube.com/watch?v=kfrONZjakRY&fmt=18 * Meanwhile, the ChucK community continues to grow both in and out of academia. We especially would like to call out the inspiring efforts of Kassen (sporksperson, forum moderator, and ChucKian sherpa), Inventor, Stephen Sinclair, Ajay Kapur, Adam Tindale, Paul Botelho, Dan Trueman, PLOrk/SLOrk, and others for the immense guidance, ideas, and creativity they provide on the forum, mailing lists, as well as in classrooms and onstage. ---
From our point of view, it has indeed been a busy year of ChucKing. What's next?
* One common question concerns ChucK on the iPhone. Here is where things stand: ChucK has ported to the iPhone by Smule, and has served as the audio platform behind its products (Sonic Lights, Ocarina, etc.). While ChucK is freely available on OS X, Linux, and Windows (and shall remain so), we have not yet opened ChiP, our ChucK on iPhone engine/port (nor do we license this platform currently). While we can't make any promises, we articulate that the core team would like to explores ways to open ChiP by creating an beneficial environment for everyone (researchers, artists, smule, developers). Again, we can't make any promises and it is a possibility that ChiP will not be open sourced for the foreseeable future, but we genuinely want to make it open and make it work, and are exploring that possibility. * Along this line, we would like to articulate the following point: major general language features that are introduced as part of ChiP *will* be fully released in the main distribution (only iPhone/smule-specific features will remain proprietary for now). This is by design when we structured Smule. You see, most of us at Smule care about, use, and release open-source software, and we genuinely want to build an ecosystem where things can be as open as possible and remain mutually beneficial. We shall keep moving forward in this way. * ChucK releases: it's been a while since the last release, so perhaps not many are holding their breath for the next release. It's coming, for better or for worse!! File IO is finally in place, along with several other features. miniAudicle MAUI for Windows and Linux are nearing completion as well. Stay tuned! * ChucK research, development, and pedagogy continues in full, at Princeton, Stanford, and with quite a few other institutions and individuals. Rebecca leads the charge on MIR/on-the-fly learning/analysis-based performance, new features/uses are developed by Perry, Dan, researchers and students at Princeton, and by us at CCRMA, and now at Smule. At Stanford, we are also working on new systems based on ChucK, code, and interaction to provide new ways of working with audio. Stephen Sinclair, Kassen, Inventor, Ajay Kapur at CalArts, and Adam Tindale in Calgary continue to contribute code and ideas. Admittedly, incorporating contributions has been an issue, and this is squarely my fault for not having better coordinated due to cycle shortages. For what it's worth, I am just going to accept that the load not going to get any better and will endeavor to re-organize! Well, that's all I have for now - and it's amazing if you read this far! Please send all thoughts, complaints, suggestions to the chuck-users list, forum, or just email us!
From all of us on the ChucK team, we wish you a wonderful new year and beyond!
All the best, Ge, on behalf of ChucK team
participants (1)
-
Ge Wang