From Eye-Balls to Ball-Games: Next-Gen Motion Capture for
Science and Entertainment
Chris Bregler, NYU
Abstract
This talk will cover several research projects centered around the
use of vision and motion capture for animation, recognition, and
gaming. This includes human movements as diverse as subtle
eye-blinks, lip-motions, spine-deformations, human walks and
dances, politicians, base-ball pitchers, and the production of the
largest motion capture game to date. The technical content of the
talk focuses on the trade-off between data-driven models of human
motion vs. analytically derived and perceptually driven models
using dancers, animators, linguists, and other domain experts.
This is demonstrated by sub-pixel tracking in Hollywood
productions, reading the body-language of public figures,
visualizing the pitches of NY Yankees Mariano Rivera, and the
making of crowd mocap games in various cultures.