[chuck-dev] chuck-dev Digest, Vol 65, Issue 2

Casper Schipper casper.schipper at gmail.com
Fri Jan 4 04:44:13 EST 2013


Hi Spencer,

thanks for this very useful piece of information !
Of course it would make sense to have functions like Michael showed included in Std or Math,
but to be able to run your own .ck files automatically at startup is also a feature that is ridiculously useful, do you think it can also be included in the next version of mini-audicle ?

Cheers,
Casper


On 3 jan. 2013, at 18:00, chuck-dev-request at lists.cs.princeton.edu wrote:

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>   1. Re: add methods to Std or Math (Spencer Salazar)
> 
> From: Spencer Salazar <spencer at ccrma.stanford.edu>
> Subject: Re: [chuck-dev] add methods to Std or Math
> Date: 3 januari 2013 01:33:47 CET
> To: ChucK Developer Mailing List <chuck-dev at lists.cs.princeton.edu>
> Reply-To: ChucK Developer Mailing List <chuck-dev at lists.cs.princeton.edu>
> 
> 
> Hey Michael,
> 
> Yeah, these are super useful functions. I have these and a few others defined in a public class called "Std2" whose source file is in my chugin directory. ChucK executes .ck files in the chugin directory at launch, so they are pretty much available for general usage on my system. I think in the future it would make sense/be easy to have these builtin to the language itself though. 
> 
> spencer
> 
> 
> 
> On Mon, Dec 31, 2012 at 12:53 PM, Michael Heuer <heuermh at gmail.com> wrote:
> Hello,
> 
> I find myself using the following all the time and was wondering how
> difficult it would be to add them to Std or Math
> 
>     fun static int constrain(int value, int min, int max)
>     {
>         if (value < min)
>         {
>             return min;
>         }
>         if (value > max)
>         {
>             return max;
>         }
>         return value;
>     }
> 
>     fun static float constrainf(float value, float min, float max)
>     {
>         if (value < min)
>         {
>            return min;
>         }
>         if (value > max)
>         {
>             return max;
>         }
>         return value;
>     }
> 
>     fun static float interp(float value, float sourceMin, float
> sourceMax, float targetMin, float targetMax)
>     {
>         return targetMin + (targetMax - targetMin) * ((value -
> sourceMin) / (sourceMax - sourceMin));
>     }
> 
> Thanks,
> 
>    michael
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