[chuck-users] durations and control structures
Ge Wang
gewang at CS.Princeton.EDU
Wed Apr 19 23:11:17 EDT 2006
> I suppose controlling shreds would involve and removing shreds around
> a central structure like this?
That's one possibility. Another is to share data (or events) from
multiple
shreds, and using those to synchronize things.
> Once I spork one shred, can I give it a name so that I can remove it
> with chuck code?
You can get a Shred reference back, and then refer to it by id:
// define function
fun void foo()
{
while( true )
{
<<< "hi" >>>;
.2::second => now;
}
}
// spork the function, remember the shred reference
spork ~ foo() @=> Shred @ s;
// wait for 2 seconds
2::second => now;
// remove by id
machine.remove( s.id() );
// wait a little more
2::second => now;
Best,
Ge!
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