[chuck-users] translating a pd patch to chuck

altern altern2 at gmail.com
Thu Dec 28 05:02:44 EST 2006

joerg piringer wrote:
> altern wrote:
>> thor wrote:
>>>> right now in order to solve the problem of translating my patch i  
>>>> think
>>>> maybe the easiest solution would be to use the pd GUI i already  
>>>> have to
>>>> control chuck with OSC.
>>> Hey Enrike
>>> You might consider using the SwingOSC
>>> http://www.sciss.de/swingOSC/
>>> - an OSC GUI server, originally made for SuperCollider, but
>>> I can't see any reason not to use it with ChucK.
>>> (there are some PD (i.e. using SwingOSC with PD) examples
>>> in the distribution)
>>> - This way you could even build one GUI and choose which
>>> soundengine to use or use many at the same time (ChucK, PD, SC,  : )
>> of course. i forgot about this.
>> I guess i could as well use wxpython with osc, maybe not that difficult 
>> for simple stuff like this.
> and there's OSCSurface:
> http://joerg.piringer.net/index.php?href=software/oscsurface.xml&mtitle=software
> i was thinking about translating it into wxPython, but i am not sure if 
> i'll have the time to do it.

yes i remember this, but i am working on linux at the moment.
Just wondering, how difficult would it be to create a ChucK wrap around 
a scaled down version of wxWidgets? just wrapping the widgets that are 
more likely to be used on a music project (sliders, buttons, some 
graphics to display waves...). A bit like what maui_gui is doing but as 
a module for the language without depending on the editor.

I am thinking on something completely integrated on chuck (like the 
Supercollider gui). I am happy to use python for anything but many Chuck 
users just want to do chuck and dont want to deal with extra things.

> best
> joerg

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