[chuck-users] running chuck as a process with no terminal?
altern
altern2 at gmail.com
Fri Nov 17 07:38:44 EST 2006
Cesare Marilungo wrote:
> altern wrote:
>> Cesare Marilungo wrote:
>>
>>> altern wrote:
>>>
>>>> hi
>>>>
>>>> joerg piringer wrote:
>>>>
>>>>
>>>>> yes, i use wxExecute (the c++ version).
>>>>> you can also capture the output with it but i don't know how this works
>>>>> in wxPython. sometimes the two APIs are quite different.
>>>>>
>>>>>
>>>> yes it does work fine with wxpython, i tested it briefly today.
>>>>
>>>>
>>>>
>>>>> i think there are examples of wxPython and opengl if you download the
>>>>> wxPython-Demo & examples. i've only tried pygame/SDL & wxPython which
>>>>> works fine.
>>>>>
>>>>>
>>>> Yes i know about those examples but i want something more complex which
>>>> involves using sizers and grids and there it gets more confusing.
>>>>
>>>>
>>>>
>>>>> your project sound interesting so far. what do you try to achieve? just
>>>>> being curios...
>>>>>
>>>>>
>>>> ok here you are some info : I am working in two levels, on the one hand
>>>> i am part of this project to develop experimental interfaces for music .
>>>> www.ixi-software.net
>>>> as a part of that we have been developing over the last couple of years
>>>> a python graphic toolkit to create our applications, this is the result
>>>> so far http://www.ixi-software.net/mirra
>>>> It uses pygame by default but in a second step of the development I want
>>>> to be able to have a opengl canvas in a specific area of the application
>>>> and have normal wxpython GUI elements such as buttons, menus, drag and
>>>> drop etc... This is where i am now.
>>>>
>>>>
>>> Hey.
>>> I've done a similar thing. Except it runs on top of SDL and it is also 3D:
>>>
>>> http://www.cesaremarilungo.com/sw/devachan
>>>
>>> Give it a try. It could be modified to draw on a wxwidget with very
>>> minimal effort. Unfortunately the MacOsX support is still a bit
>>> incomplete. It works but it is a poor hack.
>>>
>> interesting. i am downloading it now.
>>
>>
>>> By the way, now I'm working again in python. I'm realizing a 2d library
>>> to make some audio applications (even to interact with chuck, of course)
>>> using the pygtk library and cairo for the drawings.
>>>
>> even more interesting... any links?
>>
> Some screenshots will be available soon. Same for app. But truth is I'm
> still uncertain about where to go. At the moment I'm concentrating on
> creating a reusable gui for pure data like apps. I love the metaphor of
> connecting elements.
>
> I plan to talk with chuck via OSC. Nothing exciting. But, as I said, I'm
> doing lot on the gui side.
>
> By the way. I already knew about ixi-software. IIRC I also used some of
> the apps in the past years. Inspiring stuff.
nice to hear that.
>>> My advice, if you don't need 3d is to avoid opengl and try something
>>> like cairo, which is more suited for this purpose. You'll get better
>>> support for fonts and such and it is more stable than opengl especially
>>> when you're using it as an interface to make music in realtime.
>>>
>> I thought about this few months ago for a while, didnt do any tests. I
>> think I didnt go very far because on mac you need to compile yourself
>> the pycairo library. If I want this to be used by students I cannot
>> really ask them to compile stuff. At most run an installer.
>> But, what about performance and CPU usage? is it similar to opengl? what
>> about running on different platforms?
>>
>> enrike
>>
> Pygtk can be installed on Linux (of course :-) ), MacOsX and Windows.
> Same for Cairo. Keep in mind that a Cairo context can be rendered in
> opengl as well.
>
> I have heard that wxwidget will be included in MacOSX Leopard, but
> having experimented with both (wxwidget in c++ and gtk in c) I've found
> that gtk is cleaner and nicer. At least on Linux.
yes i think so, wxwidgets is pretty confusing but it has very good
python support on all platforms. I am always checking gtk but there is
always some 'but' before switching to it.
> Let's keep in touch.
>
> c.
>
>>
>>> Ciao,
>>>
>>> c.
>>>
>>>
>>>
>>>> Up to now i was working on PD for the sound engine using OSC to
>>>> communicate. But recently I decided to give a go to ChucK as I was
>>>> frustrated with some issues on PD. Since I discovered the joys of ChucK
>>>> I am working towards integrating Mirra+ChucK, this is the application i
>>>> am developing at the moment where I am testing the whole system.
>>>> http://devel.goto10.org/svn/ixi/python/slicer
>>>> The chuck patch is in the data folder, not very complex stuff yet.
>>>> Hopefully once I get the wxpython right again (it was ok but stopped
>>>> working at some point) it will have a menu, status bar and importing
>>>> dialogues. And again all this has to work in all platforms ...
>>>>
>>>> :)
>>>>
>>>> enrike
>>>>
>>>>
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