[chuck-users] chuck <<-->>OSC<<-->>Python?
AlgoMantra
algomantra at gmail.com
Wed Oct 10 05:16:32 EDT 2007
Hey Enrike:
It works! Thanks so much.
Althought when I killed the ChucK window by CTRL-C,
the python IDLE shell hung/crashed.
But this is great..I have almost everything I need for the
demo I'm making. I would still like to read something
introductory on OSC that you mentioned.
What I've found so far on the internet assumes I know
way too much else, except OSC itself.
cheers,
------- -.-
1/f ))) --.
------- ...
http://www.algomantra.com
On 10/6/07, altern <altern2 at gmail.com> wrote:
>
> hi
>
> I have added a ChucK example to the SimpleOSC zip. Download it from
> Python section at http://ixi-audio.net/backyard and run the
> apptemplate.py together with the chuck example. They should talk each
> other. If anyone sees anything wrong with it or want to improve the
> example please send it to the list and i will put it in the zip. I
> havent done much ChucK for the last months so i am not sure it is right.
>
> if you have any question just ask, we might have some introductory text
> for OSC that could help as well.
>
> enrike
>
> AlgoMantra(e)k dio:
> > thanks enrike, I'll appreciate that very much.
> >
> > Meanwhile I've got the SimpleOSC module off IXI
> > and I'm trying to understand it. In the links section...
> > http://www.ixi-software.net/workshops/folly/links.html
> > ....I found a few links are broken in category "Python":
> >
> > eg -- >
> > http://user.cs.tu-berlin.de/%7Ekerstens/pub/
> > <http://user.cs.tu-berlin.de/%7Ekerstens/pub/>
> > (404 not found)
> > http://galatea.stetson.edu/%7EProctoLogic/
> > (goes to wiretap link, which times out....)
> >
> >
> >
> > ------- -.-
> > 1/f ))) --.
> > ------- ...
> > http://www.algomantra.com
> >
> > On 10/5/07, *altern* <altern2 at gmail.com <mailto:altern2 at gmail.com>>
> wrote:
> >
> > i did exactly that last year, let me search my files and see if i
> find
> > the scripts ...
> >
> > enrike
> >
> > AlgoMantra(e)k dio:
> > > If anyone could give me some pointers here, I'll be grateful:
> > >
> > > I KNOW: Python (decent), Pygame (medium), ChucK (n00bie), OSC
> (null)
> > >
> > > ZERO KNOWLEDGE: OSC ( I have NO idea what it is, except that
> > > it may be useful for interfacing two platforms on the same
> computer.
> > > I know there is a Python wrapper available, but I have no idea
> > how to
> > > use it)
> > >
> > > I WANT: chucK to speak/listen to a python script in realtime.
> > >
> > > WHAT: The GUI is a game/visualisation in Pygame. It responds
> > > visually to messages coming in from a Chuck audio set
> > > ( is one of them a "server" type thingie?) and sends back
> > > new messages which manipulate the sound. They way the
> > > 'game' is played visually modifies the music.
> > >
> > > To put the problem simply: ChucK <<-->>OSC<<-->>Python?
> > >
> > > => ??
> > >
> > >
> > >
> > >
> > >
> > > ------- -.-
> > > 1/f ))) --.
> > > ------- ...
> > > http://www.algomantra.com
> > >
> > >
> > >
> >
> ------------------------------------------------------------------------
> > >
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> > --
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> >
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>
>
>
> 1 => int on;
>
> // init OSC /////////////////////////////////////////
> OscSend send; //send OSC
> send.setHost( "localhost", 9001);
> OscRecv recv; //recv OSC
> 9000 => recv.port;
> recv.listen(); // start listening (launch thread)
>
>
> // OSC classes and functions ////
> class OscListener { // general listener template
> OscEvent e;
>
> fun void action(){} //to be extended
>
> fun void bind( string arg ){
> recv.event(arg) @=> e; // bind event to address
> spork ~ oscShred( ); // start listening to incomming osc
> }
>
> fun void oscShred() {
> while (on){
> e => now;
> if ( e.nextMsg()){ action(); }
> }
> //<<<"exiting shred", me>>>;
> //machine.remove( s.id() );
> }
> }
> /////////////////////////////////////////
>
> // Listeners
> class Listener1 extends OscListener{
> fun void action(){ <<<"chuck: listener1", e.getInt()>>>; }
> }
>
>
> // create instance and bind address
> Listener1 lis1;
> lis1.bind( "/test, i" );
>
>
>
> <<<"chuck osc receiver up and runing ...">>>;
>
> //entering main loop //
> while (on){ // quits when on is false
> send.startMsg( "/test", "i" );
> 1 => send.addInt; // send connected message to graphics
> 0.2::second => now;
> }
>
> <<<"quiting ChucK">>>; //print quit
>
>
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