[chuck-users] OSX updates =< real-time audio?

Kassen signal.automatique at gmail.com
Mon Apr 14 06:17:54 EDT 2008

Some guesses;

Considering that PD is rather like us in that it's cross-platform and for
realtime stuff I'd predict that PD also uses RTAudio so it might not be so
surprising that it behaves the same way. It might be a logical next step to
try something realtime that uses a different library.

Another possibility: if any one random program is taking a lot of CPU then
there will be audio hickups but that needn't mean the audio system itself
has a problem. Did you check how CPU usage is distributed?

The world's history is full of incidences of blaming something (or
preferably somebody) else first before doing a lot of work yourself so let's
try if we can do this as well :¬).

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