[chuck-users] Analyse voice and choose animal
bluefire at greyotter.com
Fri May 23 20:12:42 EDT 2008
What about maybe bypassing some of the computation by including a
human game in the process? E.g., make a spectral analysis of a
participant's voice, then make a game of matching up visual patterns
in that analysis with visual patterns in animal analyses. After
selecting patterns that seem to match, the action could return to
something computational, like vocoding. Maybe morphing from their
spectrum to the animal's spectrum...
This may be irrelevant to your intentions! but Nuno's idea caught my
imagination, and this is what came to mind.
On May 23, 2008, at 4:47 PM, Peter Todd wrote:
> There's an external for pd / max-msp called soundspotter designed
> for doing the kind of thing you want: http://www.soundspotter.org/
> I'm not intimately familiar with it's workings, but it is open-
> source and Michael Casey has written several papers on the subject
> which you'll find under 'Research' on that page. So, if you
> definitely want to use ChucK (I'd suggest pd with that external may
> be the easiest route in the short term), there'll be lots of useful
> information there.
> If you did what you described with FFT, you would probably be
> vaguely on the right track, but I'm afraid it could turn out to be
> quite a long track...
> Good luck, it sounds like a fun idea; and soundspotter should be a
> perfect fit.
> On Fri, May 23, 2008 at 5:17 PM, Nuno Godinho <eu at nunogodinho.com>
> Here's what I'd like to achieve:
> There's a pool of samples of animals. There's a microphone. Someone
> talks to
> the microphone, the voice is analyzed and, based on a given similarity
> criteria, an animal is chosen.
> To be honest I don't know how this can be done and if it is easy or
> Should I try using FFT to determine, say, the main frequency and
> decide from
> there? Which other criteria should I be able to compare? Any links or
> samples to get me started?
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