[chuck-users] LiSa .rate() issue (bug)
dan trueman
dtrueman at Princeton.EDU
Sun Nov 9 09:09:29 EST 2008
yeah, i can reproduce it. i tried it with SndBuf to see if it has the
same problem, which it doesn't, so then i compared the source code,
and the only difference is that SndBuf uses GET_CK_FLOAT(ARGS) to get
the float, whereas LiSa uses GET_NEXT_FLOAT(ARGS). i'd rather find
out from Ge what the issues are before trying to fix this by using
GET_CK instead of GET_NEXT, cause i don't know what else might break
in the meantime....
thanks for tracking this down,
dt
On Nov 9, 2008, at 8:48 AM, Kassen wrote:
>
>
> 2008/11/9 dan trueman <dtrueman at princeton.edu>
> a mystery to me as well!
>
> But you can reproduce it, right? I saw the same thing happen on the
> latest plain Linux version and on the ASIO build Steve did.
>
> At least if you find it mysterious as well I won't have to feel as
> bad about hunting for this for so long. I was starting to
> imagine .playPos() was resetting the rate now and things like that.
>
> Yours,
> Kas.
>
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