[chuck-users] dangerous games with shreds
Stefan Blixt
stefan.blixt at gmail.com
Mon Nov 10 15:08:40 EST 2008
Hmm.. wasn't some kind of watchdog thing added to catch stuff like this:
while (true) {
}
...? That ought to catch Eduard's problem as well, I would think. Maybe it's
some kind of option to the chuck application?
/Stefan
On Mon, Nov 10, 2008 at 1:05 PM, lucas samaruga <samarugalucas at gmail.com>wrote:
> Hello
>
> I think it's a logic problem, ChucK can't worry about everything. Other
> example, If you yiel two shereds in a particular way the time don't pass (I
> can't code it right now).
> Maybe I'm wrong...
>
> Cheers
> Lucas
>
> 2008/11/9, eduard aylon <eduard.aylon at gmail.com>:
>
>> Sorry list for bombing you with so many questions, but got this funny one,
>> which I thought would be interesting to post. The patch below loops
>> endlessly although no while(true) loop exists in the "main". If you try the
>> patch, be warn that your computer may (or may not) become unresponsive. The
>> code makes sense, and the behaviour as well, but should chuck throw a
>> warning when something like this happens? I came up with this, while trying
>> to have a process for reading and another for writing, but didn't want to
>> advance time in any of them.
>>
>> eduard
>>
>> class mySpork
>> {
>> Event write;
>> Event read;
>>
>> fun void start(){ read.signal(); <<<"started">>>; }
>>
>> fun void Write()
>> {
>> // NOTE: time is not advanced in this function
>> while(true)
>> {
>> write => now;
>> //<<< "writing" >>>;
>> read.signal();
>> }
>> }
>>
>> fun void Read()
>> {
>> // NOTE: time is not advanced in this function
>> while(true)
>> {
>> read => now;
>> //<<< "reading" >>>;
>> write.signal();
>> }
>> }
>> }
>>
>> mySpork myspork;
>> spork~myspork.Read();
>> spork~myspork.Write();
>> me.yield();
>> myspork.start();
>> <<< "loops forever">>>;
>> 1::second => now;
>> <<< "and never gets here">>>;
>>
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>>
>
>
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--
Release me, insect, or I will destroy the Cosmos!
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