[chuck-users] other ways to live-code with time

Tom Lieber lieber at princeton.edu
Wed Apr 29 11:36:22 EDT 2009

On Wed, Apr 29, 2009 at 9:32 AM, Kassen <signal.automatique at gmail.com> wrote:
>> Just think... you could load a WAV file without hanging the VM!
> Well... Yes, or compile a more complicated Shred.... but aren't we
> talking about a trade between a stuttering sound and delaying some
> processes here? Once the CPU resources run out something, somewhere,
> will have to give, regardless of the model used. SC users tend to
> point out that their server-client model has advantages there but I'm
> not sure I see them. Once the cpu runs out that's that.
> Maybe loading WAV's is a exception as that doesn't actually cost CPU
> as much as the it takes memory and HD bandwith but we can load those
> in chunks, I don't have much experience with that though.

I assumed from the model that the reason "now" could change was that
user code could be pre-empted to make framerate and sample rate
deadlines. I also assumed that loading a WAV file is a lot more about
waiting on the disk than the CPU. I could be wrong on both counts..

> While I'm at it; a while ago I posted about timestamps for OSC
> messages, particularly because of the NetClock initiative. This hasn't
> yet received much debate. Is that because people aren't interested at
> all? Is it perhaps unclear why this could be nice? Maybe everybody
> agreed with me so much that nobody felt a need to add anything? (hey,
> I can dream!).

I can see why it would be nice, even though I don't need it. ;p A lot
of rehearsal time in PLOrk this past semester was dedicated to
synchronizing the performers because we lacked good network
synchronization. So having NetClock as an option would have been

Tom Lieber

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