[chuck-users] MAUI Window Shooting Game

Kassen signal.automatique at gmail.com
Fri Jul 17 12:24:44 EDT 2009


If I understand what you are doing correctly the "phaser" sound you like in
this case simply comes down to a short wavetable that's being looped over
with a static start point and a endpoint that creeps away from it.
Approaching it from that perspective might lead to larger control over the
sound. That would enable -for example- polyphony. With the technique as I
presented it polyphony isn't possible without changing the timbre.

Resetting Std.srand() may be a interesting approach to modulate things in
unusual ways but in larger setups it's quite limited. Then again; that
limitation can lead to interesting questions and posibilities that might
apeal to you.

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