[chuck-users] "make" not compiling -- Snow Leopard

Robert Poor rdpoor at gmail.com
Fri Sep 11 11:39:34 EDT 2009


Andrew:

It appears that you might need the OS X Xcode development  
environment.  See:

	http://developer.apple.com/technology/Xcode.html

(And no, I have not compiled ChucK using xcode.)

- Rob

On 11 Sep 2009, at 08:30, Andrew C. Smith wrote:

> Oh, okay, I get:
>
> ~bash: make: command not found
>
> and that's it. I'll see if maybe there's a gcc update, or if maybe it
> got deleted or something when I upgraded? The thing is, I set it up
> initially so long ago that I don't remember if I had to download some
> special compiling thing to make it make. (ha!)
>
> Thanks for the pointer toward gcc/xcode upgrades. As for the
> chuck.xcode file, I'm just wondering if anyone has ever compiled ChucK
> on xcode, and how.
>
> Andrew
>
> On Fri, Sep 11, 2009 at 11:18 AM, Kassen  
> <signal.automatique at gmail.com> wrote:
>> Andrew;
>>> Don't really know who to turn to here, so I'm coming to you. I  
>>> used to
>>> be able to very easily compile ChucK (plus the mini in a recent  
>>> post)
>>> but "make" doesn't seem to be working for me now that I've got Snow
>>> Leopard. Would the new OS override or delete some previous compiler?
>>>
>>
>> I don't know this for sure, actually I know very little about Mac's,
>> but I seem to remember xcode is based on GCC. The latest versions of
>> GCC became more strict about syntax, which is already affecting our
>> friends on Fedora and will likely soon get through to Debian/Ubuntu  
>> as
>> well.
>>
>> If Apple is going to update xcode a sensible moment would be to do it
>> while releasing the latest version of their OS.
>>
>> That's my gut feeling, it might be way off. If that would be it a  
>> flag
>> in the makefile might fix it, see;
>> http://electro-music.com/forum/viewtopic.php?&t=36259
>>
>> Also; writing "it won't compile", while interesting, should probably
>> be appended by a log or list of errors or symptoms. Now we have to
>> guess; the above is a educated guess, but it's still just a guess. If
>> that's it then we're good as that means it's a known issue, there
>> would be a workaround and most likely the Devs should be able to fix
>> it.
>>
>> Yours,
>> Kas.
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