[chuck-users] minimizing load time for tons of audio
Robert Poor
rdpoor at gmail.com
Mon Mar 29 11:45:27 EDT 2010
Michael:
If you're on a Mac, and If you're comfortable with simple command line
programming, have you considered using the "afplay" command? It's as
about as low level as it gets:
Multiple calls separated by semicolons will play sequentially (i.e.
'afplay song1.mp3 ; afplay song2.mp3'). Invoking afplay in the
background will mix (i.e. 'afplay song1.mp3 & ; afplay song2.mp3 &').
Maybe that's all you need?
- Rob
On 2010Mar29, at 08:26, Michael Hammond wrote:
> hello chuckists!
>
> i have a quick question for all you audio programmers out there. so
> i'm looking for the quickest, cheapest way possible to play large
> quantities of audio (preferably wav or aif files). i have a project
> where i need to be able to have up to 20 five minute audio files
> loaded and ready to play at once (though only 5-8 of those will
> actually play at any one time). i looked into using the SndBuf
> object (perhaps naively) but quickly realized that the initial load
> time would be prohibitive. is there a way to incrementally load a
> file into SndBuf without causing unwanted stutters? or would WvIn
> be a better choice?
>
> also, i don't really need to load the file for editing or
> manipulation. all i am looking to do is to play the files
> simultaneously. if there's not a quick, cheap way to do this in
> ChucK, i'm open to using other languages. unfortunately, i'm not as
> experienced at accomplishing audio tasks in other languages as i am
> in chuck, so i'm not sure how this would be done. any help at all
> would be greatly appreciated.
>
> thanks!
>
> michael
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