[chuck-users] minimizing load time for tons of audio

Robert Poor rdpoor at gmail.com
Mon Mar 29 11:45:27 EDT 2010


Michael:

If you're on a Mac, and If you're comfortable with simple command line  
programming, have you considered using the "afplay" command?  It's as  
about as low level as it gets:

Multiple calls separated by semicolons will play sequentially (i.e.  
'afplay song1.mp3 ; afplay song2.mp3').  Invoking afplay in the  
background will mix (i.e. 'afplay song1.mp3 & ; afplay song2.mp3 &').

Maybe that's all you need?

- Rob

On 2010Mar29, at 08:26, Michael Hammond wrote:

> hello chuckists!
>
> i have a quick question for all you audio programmers out there.  so  
> i'm looking for the quickest, cheapest way possible to play large  
> quantities of audio (preferably wav or aif files).  i have a project  
> where i need to be able to have up to 20 five minute audio files  
> loaded and ready to play at once (though only 5-8 of those will  
> actually play at any one time).  i looked into using the SndBuf  
> object (perhaps naively) but quickly realized that the initial load  
> time would be prohibitive.  is there a way to incrementally load a  
> file into SndBuf without causing unwanted stutters?  or would WvIn  
> be a better choice?
>
> also, i don't really need to load the file for editing or  
> manipulation.  all i am looking to do is to play the files  
> simultaneously.  if there's not a quick, cheap way to do this in  
> ChucK, i'm open to using other languages.  unfortunately, i'm not as  
> experienced at accomplishing audio tasks in other languages as i am  
> in chuck, so i'm not sure how this would be done.  any help at all  
> would be greatly appreciated.
>
> thanks!
>
> michael
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