[chuck-users] something new to think about.
rdpoor at gmail.com
Tue Aug 23 20:27:04 EDT 2011
By the way, I know random numbers have a long standing tradition for
determining pitch in digital music (especially when trying to sound
like old sci-fi sound tracks).
But instead of rand2f to generate frequencies, you might consider
summing three low(ish) frequency sine waves. If their frequencies are
relatively prime, the results sound random, but since you control the
amplitude and frequency of each one, you get good control over how
'frantic' the notes sound
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