[chuck-users] Does a working FluidSynth chugin exist?
pietari.seppanen at pohjoinen.net
Tue Oct 6 00:55:34 EDT 2015
I would definitely be interested in that, although I don't see a Windows
makefile in the ChuckSound github, so (being very ignorant about these
things) I can't tell if it's possible to compile for Windows. I also
shudder at the thought of scrounging up all the libraries that Csound will
need and trying to compile those first.
On Mon, 05 Oct 2015 20:41:38 +0300, Forrest Curo <treegestalt at gmail.com>
> I am in the process of using the ChuckSound chugin to access fluidsynth
> through the several fluidsyth opcodes available in csound..
> Chucksound is a chugin which does work. I just need time to adapt my own
> .csd file to work with it. (Knowing a little more about what can go into
> the >header portion of that csd file will make this easier, though I may
> just need to experiment -- when time permits!)
> On Mon, Oct 5, 2015 at 9:30 AM, Pietari Seppänen
> <pietari.seppanen at pohjoinen.net> wrote:
>> Hi! The Extend section of the Chuck site describes a FluidSynth chugin
>> using soundfonts. CCRMA does have code for this chugin
>> (https://github.com/ccrma/chugins/tree/master/FluidSynth), which I
>> managed to
>> compile for Windows after many, many hours of effort. Unfortunately, I
>> a chuck_dl error 126 when Chuck tries to load the file (I had to change
>> the message level), so either my frankly ridiculous compiling process
>> broke it or the code doesn't work right now.
>> Does anyone have this chugin in working form?
>> Pietari Seppänen
>> chuck-users mailing list
>> chuck-users at lists.cs.princeton.edu
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