[chuck-users] Does a working FluidSynth chugin exist?

Michael Heuer heuermh at gmail.com
Tue Oct 6 13:25:37 EDT 2015


Hello Pietari,

Have you considered running a linux virtual machine on Windows for ChucK
and its dependencies?

I have had good luck with VirtualBox as the host and Ubuntu or LinuxMint
linux distributions as the client VM with USB audio devices.  You may
either install a full linux desktop and use ChucK or miniAudicle, or ssh
into the virtual machine and use ChucK over the command line, or run ChucK
at init and use MIDI or OSC to communicate with the virtual machined ChucK
process.

https://www.virtualbox.org/

   michael


On Tue, Oct 6, 2015 at 11:42 AM, Pietari Seppänen <
pietari.seppanen at pohjoinen.net> wrote:

> Building Csound's dependencies on Windows is a 32-step process, few of
> which are as simple as just installing something. The mind boggles. Maybe
> I'll get to it one day.
>
> Pietari
>
> On Tue, 06 Oct 2015 17:33:59 +0300, Forrest Curo <treegestalt at gmail.com>
> wrote:
>
> If you download the zip file, cd your terminal into it, and type "make"
> you see:
>
> forrest at lapcritter:~/Downloads/ChuckSound-master$ make
> [chuck build]: please use one of the following configurations:
>    make linux, make osx, or make win32
>
> So probably you don't get to use it as a 64 bit application, at least so
> far, but it ought to run on a 64 bit Windo machine.
>
> On Mon, Oct 5, 2015 at 9:55 PM, Pietari Seppänen <
> pietari.seppanen at pohjoinen.net> wrote:
>
>> I would definitely be interested in that, although I don't see a Windows
>> makefile in the ChuckSound github, so (being very ignorant about these
>> things) I can't tell if it's possible to compile for Windows. I also
>> shudder at the thought of scrounging up all the libraries that Csound will
>> need and trying to compile those first.
>>
>> Pietari
>>
>> On Mon, 05 Oct 2015 20:41:38 +0300, Forrest Curo <treegestalt at gmail.com>
>> wrote:
>>
>> I am in the process of using the ChuckSound chugin to access fluidsynth
>> through the several fluidsyth opcodes available in csound..
>>
>> Chucksound is a chugin which does work. I just need time to adapt my own
>> .csd file to work with it. (Knowing a little more about what can go into
>> the header portion of that csd file will make this easier, though I may
>> just need to experiment -- when time permits!)
>>
>> On Mon, Oct 5, 2015 at 9:30 AM, Pietari Seppänen <
>> pietari.seppanen at pohjoinen.net> wrote:
>>
>>> Hi! The Extend section of the Chuck site describes a FluidSynth chugin
>>> for
>>> using soundfonts. CCRMA does have code for this chugin (
>>> https://github.com/ccrma/chugins/tree/master/FluidSynth), which I
>>> managed to
>>> compile for Windows after many, many hours of effort. Unfortunately, I
>>> get
>>> a chuck_dl error 126 when Chuck tries to load the file (I had to change
>>> the message level), so either my frankly ridiculous compiling process
>>> broke it or the code doesn't work right now.
>>>
>>> Does anyone have this chugin in working form?
>>>
>>> Regards,
>>>
>>> Pietari Seppänen
>>> _______________________________________________
>>> chuck-users mailing list
>>> chuck-users at lists.cs.princeton.edu
>>> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
>>>
>>
>>
>>
>>
>>
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>>
>
>
>
>
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