[chuck-users] Does a working FluidSynth chugin exist?

Forrest Curo treegestalt at gmail.com
Tue Oct 6 15:09:50 EDT 2015


If you don't need to compile your csound, but settle for a recent binary,
installing on windows should be utterly straightforward. When they first
went to csound 6, I remember that the windows binary was one of the first
available...

On Tue, Oct 6, 2015 at 10:47 AM, Pietari Seppänen <
pietari.seppanen at pohjoinen.net> wrote:

> Thank you, Michael, that's sound advice. I'll do that and when I have it
> running, I'll see if I can get ChuckSound working too.
>
> Pietari
>
> On Tue, 06 Oct 2015 20:25:37 +0300, Michael Heuer <heuermh at gmail.com>
> wrote:
>
> Hello Pietari,
>
> Have you considered running a linux virtual machine on Windows for ChucK
> and its dependencies?
>
> I have had good luck with VirtualBox as the host and Ubuntu or LinuxMint
> linux distributions as the client VM with USB audio devices.  You may
> either install a full linux desktop and use ChucK or miniAudicle, or ssh
> into the virtual machine and use ChucK over the command line, or run ChucK
> at init and use MIDI or OSC to communicate with the virtual machined ChucK
> process.
>
> https://www.virtualbox.org/
>
>    michael
>
>
> On Tue, Oct 6, 2015 at 11:42 AM, Pietari Seppänen <
> pietari.seppanen at pohjoinen.net> wrote:
>
>> Building Csound's dependencies on Windows is a 32-step process, few of
>> which are as simple as just installing something. The mind boggles. Maybe
>> I'll get to it one day.
>>
>> Pietari
>>
>> On Tue, 06 Oct 2015 17:33:59 +0300, Forrest Curo <treegestalt at gmail.com>
>> wrote:
>>
>> If you download the zip file, cd your terminal into it, and type "make"
>> you see:
>>
>> forrest at lapcritter:~/Downloads/ChuckSound-master$ make
>> [chuck build]: please use one of the following configurations:
>>    make linux, make osx, or make win32
>>
>> So probably you don't get to use it as a 64 bit application, at least so
>> far, but it ought to run on a 64 bit Windo machine.
>>
>> On Mon, Oct 5, 2015 at 9:55 PM, Pietari Seppänen <
>> pietari.seppanen at pohjoinen.net> wrote:
>>
>>> I would definitely be interested in that, although I don't see a Windows
>>> makefile in the ChuckSound github, so (being very ignorant about these
>>> things) I can't tell if it's possible to compile for Windows. I also
>>> shudder at the thought of scrounging up all the libraries that Csound will
>>> need and trying to compile those first.
>>>
>>> Pietari
>>>
>>> On Mon, 05 Oct 2015 20:41:38 +0300, Forrest Curo <treegestalt at gmail.com>
>>> wrote:
>>>
>>> I am in the process of using the ChuckSound chugin to access fluidsynth
>>> through the several fluidsyth opcodes available in csound..
>>>
>>> Chucksound is a chugin which does work. I just need time to adapt my own
>>> .csd file to work with it. (Knowing a little more about what can go into
>>> the header portion of that csd file will make this easier, though I may
>>> just need to experiment -- when time permits!)
>>>
>>> On Mon, Oct 5, 2015 at 9:30 AM, Pietari Seppänen <
>>> pietari.seppanen at pohjoinen.net> wrote:
>>>
>>>> Hi! The Extend section of the Chuck site describes a FluidSynth chugin
>>>> for
>>>> using soundfonts. CCRMA does have code for this chugin (
>>>> https://github.com/ccrma/chugins/tree/master/FluidSynth), which I
>>>> managed to
>>>> compile for Windows after many, many hours of effort. Unfortunately, I
>>>> get
>>>> a chuck_dl error 126 when Chuck tries to load the file (I had to change
>>>> the message level), so either my frankly ridiculous compiling process
>>>> broke it or the code doesn't work right now.
>>>>
>>>> Does anyone have this chugin in working form?
>>>>
>>>> Regards,
>>>>
>>>> Pietari Seppänen
>>>> _______________________________________________
>>>> chuck-users mailing list
>>>> chuck-users at lists.cs.princeton.edu
>>>> https://lists.cs.princeton.edu/mailman/listinfo/chuck-users
>>>>
>>>
>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
>>
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>
>
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