[chuck] Audicle
smoerk
smoerk at gmx.de
Mon Aug 9 06:24:53 EDT 2004
Ge Wang wrote:
>> I wonder how you display the six-sided cube on a screen or do you use
>> 6 screens for performances?
>
>
> The idea is to be able to fully engage one face at a time, but you can
> move to other
> faces at will.
so you can switch between the faces on your screen?
>> Are 3D interfaces (on 2D screens) expedient for computer music? (i'm a
>> little bit sceptical)
>
>
> Some of the face will be 2D, others 3D, and also there is the
> tabula-rasa face where the
> user can display anything (2D or 3D). 3D can be effective for a lot of
> things, but can be
> bad if everything was conformed to be in 3D. Hopefully having both the
> 3D and the 2D
> will be an effective combination.
> We shall all soon see.
:-) I never did anything with OpenGL. Do mobility video cards in recent
notebooks support OpenGL in hardware? (ATI 9200, 9600, etc).
>> Did I understand it correctly, that there is one dsp-server that
>> renders the audio in a networked setup with several people/computers?
>> does this mean that one can bog down the dsp-server with a resource
>> hungry patch?
>
>
> The simplest setup is the one-server/listener, in which case misbehaving
> code can
> hang the server. However, the model can include a conductor (using the
> on-the-fly
> programming / code as instrument idea), who can remove/fix bad shreds,
> and also the musicians/ChucKists can learn to play well together, which
> would also fit this model.
>
> Multi-server setup will also be possible, though we still haven't worked
> out the timing
> semantics.
it gets complicated, when you try to synchronize different sound cards
with own master clocks, but a ChucK rendering farm with a sound card in
one of the machines would be cool! (I don't know if we have machines
that fast enough to do any kind of sound processing in a few years, but
i doubt it with third and fourth order ambisonics or 320 channels WFS, etc).
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