[parsec-users] RayTrace nodisplay
cbienia at CS.Princeton.EDU
Tue Apr 6 13:43:33 EDT 2010
There is currently no mechanism to write the images generated by raytrace to
disk. And what exactly do you mean by realtime graphics dependency? Are you
referring to a library (OpenGL or glut) or are you referring to the intended
use of the raytrace program for realtime visualizations of 3D scenes?
From: parsec-users-bounces at lists.cs.princeton.edu
[mailto:parsec-users-bounces at lists.cs.princeton.edu] On Behalf Of Paul Keir
Sent: Tuesday, April 06, 2010 8:05 AM
To: parsec-users at lists.cs.princeton.edu
Subject: [parsec-users] RayTrace nodisplay
First of all, is it possible to use raytrace with -nodisplay, yet obtain an
image output file(s)?
Secondly, I'd like to remove the realtime graphics dependency within
raytrace. Is this straightforward? Is there a clear separation in the
modules? I tried step-debugging within MSVC++, but couldn't step into
renderTile_With_StandardMesh; called from Context::renderFrame; using a
debug MSVC++ project setting. Both appear to be defined in render.cxx; do I
need to set something else explicitly to build as debug?
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