[parsec-users] fluidanimate

kishore kumar kishoreguptaos at gmail.com
Thu Jun 10 19:58:45 EDT 2010

With the default pthreads version of fluidanmate, we can run it only with
the powers of two  (i.e. 2, 4, 8 , 16 etc..) threads. Is there any specific
Is there any problem (does it create problems to the functionality of the
fluidanimate?) if I run fludianimate with 24 threads (for example, assigning
6 to XDIVS and  4 to ZDIVS in the InitSIm() of pthreads.cpp file)?

Please let me know.

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