[talks] C Toler-Franklin general exam

Melissa M Lawson mml at CS.Princeton.EDU
Tue May 15 09:18:04 EDT 2007


Corey Toler-Franklin will present her research seminar/general exam on Monday 
May 21 at 2PM in Room 402.  The members of her committee are: Szymon 
Rusinkiewicz (advisor), Adam Finkelstein, and Tom Funkhouser.  Everyone is 
invited to attend her talk, and those faculty wishing to remain for the oral exam 
following are welcome to do so.  Her abstract and reading list follow below.
-------------------------------------------

Illustration of Complex Real-World Objects using Images with Normals 
Corey Toler-Franklin

This project investigates the creation of non-photorealistic illustrations from a type of
data lying between simple 2D images and full 3D models: 
images with both a color (albedo) and a surface normal stored at each pixel.  Images with
normals combine an acquisition process only mildly more complex than that for digital
photographs (and significantly easier than 3D scanning) with the power and flexibility of
tools similar to those originally developed for full 3D models.  We investigate methods
for signal processing on images with normals, developing algorithms for scale-space
analysis,  and segmentation.  These are used to implement analogues of stylized rendering
techniques including toon shading, line drawing and and exaggerated shading.  We believe
that images with normals or "RGBN images" may become an important and widely-used data
type, because of the ease, flexibility, and quality with which they may be acquired, and
because they contain enough information to permit sophisticated analysis and depiction.We
show that our rendering pipeline can produce detailed yet understandable illustrations in
medical, technical, and archaeological domains.


Books

WATT, A. 1996. 3D Computer Graphics Second Edition.

WATT, A., AND WATT,  M. 1998 Advanced Animation and Rendering Techniques.

Papers

DECARLO, D., FINKELSTEIN, A., RUSINKIEWICZ, S., AND  SAN- TELLA, A. 2003. Suggestive
Contours for Conveying Shape. ACM Trans. Graphics (Proc. SIGGRAPH), Vol. 22, No. 3,
848-855.

DECARLO, D., FINKELSTEIN, A., AND RUSINKIEWICZ, S. 2004. In- teractive Rendering of
Suggestive Contours with Temporal Coherence. In Proc. NPAR.

DECAUDIN, P. 1996. Cartoon-Looking Rendering of 3D-Scenes.      Tech. 
Rep. 2919, INRIA.

FELZENSZWALB, P., AND HUTTENLOCHER, D. 2004. Efficient Graph- Based Image Segmentation.
International Journal of Computer Vision, Vol. 59, No. 2 (Sept.).

GOOCH, A., GOOCH, B., SHIRLEY, P., AND COHEN, E. 1998. A Non- Photorealistic Lighting
Model for Automatic Technical Illustration. In Proc. ACM SIGGRAPH.

LUFT, T., COLDITZ, C., AND DEUSSEN, O. 2006. Image Enhancement by Unsharp Masking the
Depth Buffer. ACM Trans. Graphics (Proc.
SIGGRAPH), Vol. 25, No. 3.

MARKOSIAN, L., KOWALSKI, M., TRYCHIN, S., BOURDEV, L., GOLDSTEIN, D., AND HUGHES, J. 1997.
Real-Time Nonphotore- alistic Rendering. In Proc. ACM SIGGRAPH, 415-420.

RASKAR , R., TAN, K.-H., FERIS, R., YU, J., AND TURK, M. 2004.
Non-Photorealistic Camera: Depth Edge Detection and Stylized Ren- dering using Multi-Flash
Imaging. ACM Trans. Graphics (Proc. SIG- GRAPH), Vol. 23, No. 3.

RUSHMEIER, H., TAUBIN, G., AND GUEZIEC, A. 1997. Applying Shape From Lighting Variation to
Bump Map Capture. In Proc. Eurographics Rendering Workshop.

RUSINKIEWICZ, S., BURNS, M., AND DECARLO, D. 2006. Exagger-
ated Shading for Depicting Shape and Detail.        ACM Trans. Graphics
(Proc. SIGGRAPH), Vol. 25, No. 3.

SAITO, T., AND TAKAHASHI, T. 1990. Comprehensible Rendering of 3-D Shapes. In Proc. ACM
SIGGRAPH, 197-206.

SLOAN, P.-P., MARTIN, W., GOOCH, A., AND GOOCH, B. 2001. The Lit Sphere: A Model for
Capturing NPR Shading from Art. In Proc.
Graphics Interface.

THIRION, J.-P., AND GOURDON, A. 1996. The 3D Marching Lines Algorithm. Graphical Models
and Image Processing, Vol. 58, No. 6 (Nov.), 503-509.

TOMASI, C., AND MANDUCHI, R. 1998. Bilateral Filtering for Gray and Color Images. In Proc.
ICCV.

WINKENBACH, G., AND SALESIN, D. 1994. Computer-Generated Pen- and-Ink Illustration. In
Proc. SIGGRAPH.








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