Hello Colton,
Looks like a good start! Imports/includes are not so great in ChucK. In
LiCK, I've resorted to a big import.ck file
https://github.com/heuermh/lick/blob/master/import.ck
There are a lot of functional-ish classes in LiCK, if you wanted to pass
around play functions as objects.
class MmlParser
{
Play @ play;
// ... parse stuff, spork ~ play.play(freq, nlength, qlength, vol), ...
}
class Play // "abstract" class, since there are no interfaces in ChucK
{
fun void play(float freq, dur nlength, dur qlength, float vol)
{
// empty
}
}
class PlayNote extends Play
{
SinOsc sin => ADSR adsr => dac;
fun void play(float freq, dur nlength, dur qlength, float vol)
{
freq => sin.freq;
vol => sin.gain;
1 => adsr.keyOn;
nlength => now;
1 => adsr.keyOff;
qlength => now;
}
}
MmlParser mmlParser;
PlayNote playNote;
playNote @=> mmlParser.play;
mmlParser.parse(input);
michael
On Tue, Sep 6, 2016 at 8:32 PM, Colton Hill
I also want to make sure I have a customizable play function that will handle my playing. Here's the code I've been using for my current mml parser in chuck, actually does take a code string and a play function, and operates well. Only issue is including doesn't work... So have a test.
On 9/6/2016 3:33 AM, Hans Åberg wrote:
On 5 Sep 2016, at 23:16, Colton Hill
wrote: I know regular expressions syntax, but I really don't know how I would manage to make an mml parser that actually works. Turn o4l8cdefg into octave 4, length 8, and c d e f g notes with an 8th note length since no length is specified. Then there's c4., which is c4^c8... Just bla… There are free MML parsers in C out there. Linking to ChucK, which is written in C++, might be a way.
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