// Here is a work around for sporking member functions, ghastly but effectively. class Test { 0 => int iz; fun void initTest() { while(true) { <<<iz>>>; ++iz; 10::ms=>now; } } fun static void lame( Test test ) { test.initTest(); } spork ~ lame( this ); } Test o; while( true ) 1::second => now; On Jun 28, 2006, at 4:48 PM, nitro2k01 wrote:
On 6/28/06, Atte André Jensen
wrote: This is a known issue and I believe it's being worked on. For now (if possible for what you want) declare initTest and iz as static:
Well, the idea of putting things in a class is being able to have multiple instances, so I guess I'll skip the class definition for now until this gets fixed. Thanks anyway.
/nitro2k01
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