20 Apr
2008
20 Apr
'08
11:26 a.m.
On 20/04/2008, Jeff Smith
Thanks very much for that extremely concise explanation, Kas. Fortunately, C++ doesn't scare me. I'm a black-belt when it comes to rendering visual phenomena, but a lowly white-belt-wannabe with audio, so I'm not at all surprised that noise lies at the heart of natural audio synthesis, since it is so ubiquitous in visual synthesis.
Sure. I think it's actually the same "noise" at times. If you brush a large cymbal the resulting sound is largely a function of the un-even surface... but so is the typical way a cymbal has of scattering the light. Kas.