Hello Curtis, I am not familiar with the GameTrak joystick specifically, but you may find USB NES, HID Joystick and Logitech F310 classes https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck https://github.com/heuermh/lick/blob/master/lick/device/Nes.ck https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck https://github.com/heuermh/lick/blob/master/lick/device/Joystick.ck https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.... https://github.com/heuermh/lick/blob/master/lick/device/LogitechGamepadF310.... and examples https://github.com/heuermh/lick/blob/master/examples/nesExample.ck https://github.com/heuermh/lick/blob/master/examples/nesExample.ck https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck https://github.com/heuermh/lick/blob/master/examples/joystickDemo.ck https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck https://github.com/heuermh/lick/blob/master/examples/gamepadTr808.ck in LiCK, a Library for Chuck. Hope these help! Cheers, michael
On Jul 3, 2020, at 6:16 PM, Curtis Ullerich
wrote: Hi all,
I'm experimenting with velocity patterns of GameTrak joysticks as event triggers. I'm curious if there's any prior art here.
I'm working on a GameTrak class in ChucK that tracks the hand movement in space to add velocity and acceleration updates alongside the usual xyz position.
In general, I've been surprised to not find much in the way of a GameTrak class/lib for ChucK, though I did find this one https://github.com/rdpoor/chuck_performance_setup/blob/master/lib/game_trak.....
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