Nora Willett will be presenting her general exam on Tuesday, May 10, 2016 at 10am in CS 402.
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Nora Willett will be presenting her general exam on Tuesday, May 10, 2016 at 10am in CS 402. The members of her committee are Adam Finkelstein (adviser), Tom Funkhouser, and Szymon Rusinkiewicz. Everyone is invited to attend her talk, and those faculty wishing to remain for the oral exam following are welcome to do so. Her abstract and reading list follow below. abstract: When bringing animated characters to life, artists often augment the primary motion of a character by adding secondary animation such as wrinkling cloth, jiggling bulges, or hair and leaves blown by wind. Such effects can often be achieved for 3D animation through physical simulation. However, 2D animations typically lack sufficient information about the structure of the characters to support such simulations. Animators therefore can only add secondary motion to animated illustrations through arduous manual effort. This paper presents a set of physically-inspired building blocks that attach to layered, illustrated characters in order to propagate motion in a way that produces controllable, composable secondary animation. These components can be easily rigged and controlled via a small number of parameters that produce an expressive range of effects. Our approach supports a wide range of the most common secondary effects, which we demonstrate with an assortment of characters of varying complexity. reading list: 1. A. Jacobson, I. Baran, J. Popovic, and O. Sorkine. Bounded biharmonic weights for real-time deformation. *ACM Trans. Graph*., 30(4):78, 2011. 2. A. Rivers, T. Igarashi, and F. Durand. 2.5 d cartoon models. In *ACM Transactions on Graphics (TOG)*, volume 29, page 59. ACM, 2010. 3. S. C. Hsu and I. H. Lee. Drawing and animation using skeletal strokes. In *Proceedings of the 21st annual conference on Computer graphics and interactive techniques*, pages 109–118. ACM, 1994. 4. S. Chenney, M. Pingel, R. Iverson, and M. Szymanski. Simulating cartoon style animation. In *Proceedings of the 2nd international symposium on Nonphotorealistic animation and rendering*, pages 133– 138. ACM, 2002. 5. R. Barzel, J. R. Hughes, and D. N. Wood. Plausible motion simulation for computer graphics animation. In *Computer Animation and Simulation’96*, pages 183–197. Springer, 1996. 6. R. Barzel. Faking dynamics of ropes and springs. *IEEE Computer Graphics and Applications*, (3):31– 39, 1997. 7. R. Barzel and A. H. Barr. A modeling system based on dynamic constraints. In *ACM SIGGRAPH Computer Graphics*, volume 22, pages 179–188. ACM, 1988. 8. R. C. Davis, B. Colwell, and J. A. Landay. K-sketch: a ’kinetic’ sketch pad for novice animators. In *Proceedings of the SIGCHI Conference on Human Factors in Computing Systems*, pages 413–422. ACM, 2008. 9. R. H. Kazi, F. Chevalier, T. Grossman, and G. Fitzmaurice. Kitty: sketching dynamic and interactive illustrations. In *Proceedings of the 27th annual ACM symposium on User interface software and technology*, pages 395–405. ACM, 2014. 10. P. Shirley, M. Ashikhmin, and S. Marschner. Fundamentals of computer graphics. *CRC Press*, 2009.
participants (1)
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Nicki Gotsis