[chuck-users] Urgent shot in the dark -- Audible clicks when spawning shreds when SndBuf reads from disk
silvestre.toth at gmail.com
Sun Nov 8 09:47:38 EST 2009
Just some thoughts.
When you kill the "last shred" that was playing, the audio signal drops
to 0 (or to the first sample of the next WAV file), which may cause clicks.
Also, reading an entire file (or part of it) between two samples may not
be feasible, which will not only cause a click, but the realtime timing
will also be lost (ChucK will wait for the entire file to be read in.)
I'd use an Envelope for the first problem and I'd try changing chunk
size for the second. (Or maybe pre-read the next file to be played, if
it can be determined beforehand.)
I hope I could help a little
mike clemow escribió:
> This is a shot-in-the-dark...
> At the last minute, the person who was responsible for doing the sound
> with a Kyma system, couldn't get it to trigger sounds with MIDI (for
> some reason or another) and I'm stepping up and doing the whole show
> with pre-recorded material in ChucK. (I know, I know -- I'm crazy.)
> It's 9:25am here on the East Coast of the U.S. We're onstage at 2pm
> and 8pm. I have a script that receives OSC messages from a Java
> program. The messages contain the string name of a file to play.
> It's a simple stereo file (I'm already working with a very kludgy way
> of playing stereo files--loading it twice into two buffers). But
> every time I spawn a new thread, the file loads from disk and there's
> an audible click, or drop in audio.
> Now, I know that one way around this is to pre-load all the files into
> SndBuf objects and then trigger them to play using Events. The only
> trouble is that there are 73 files for this piece and some of them are
> pretty large. I'm afraid of eating all my RAM / bringing everything
> to a grinding halt.
> I'm posting my entire script at the end of the email. If anyone has
> any thoughts, please send them along. Otherwise, we'll just deal with
> the way things are.
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