[chuck-users] (chimera) [part 1]: 64-bit chuck

Ge Wang ge at ccrma.Stanford.EDU
Fri Sep 14 06:58:19 EDT 2012

Hi Michael!

> I was able to create an example of this issue that doesn't require LiCK, 
> see attached.
> It still seg faults on unfortunately.

This example was very helpful - we tracked it down to a bug with sporking 
member functions using local Objects that goes out of scope before the 
child shred finished (in your case, the Play object).  We have added the
proper fix to reference count the parent object on the new shred itself.

Would be great if you can test the latest on your system.  What's a good 
way for you to do that?



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