[chuck-users] (chimera) [part 1]: 64-bit chuck

Ge Wang ge at ccrma.Stanford.EDU
Fri Sep 14 09:29:26 EDT 2012

Hi Michael!

>> I was able to create an example of this issue that doesn't require LiCK, 
>> see attached.
>> It still seg faults on unfortunately.
> This example was very helpful - we tracked it down to a bug with 
> sporking member functions using local Objects that goes out of scope 
> before the child shred finished (in your case, the Play object).  We 
> have added the proper fix to reference count the parent object on the 
> new shred itself.
> Would be great if you can test the latest on your system.  What's a good 
> way for you to do that?

As you may have seen from another thread, we've posted a candidate for 
you and others to test:


It includes a win32 build and an osx64 build, as well as source for all
supported platforms.

If you would, please let us know if this seems any better!



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