[chuck-users] ResonZ Documentation

Matt Comeione matt at ideocentric.com
Wed Jun 16 15:04:31 EDT 2021


Would be happy to contribute.  I did just document the vec3 and vec4 items in latex for the project.  Would be happy to publish to the FLOSS manual.  Do you have the info on how to participate?


> On Jun 15, 2021, at 11:58 PM, Mario Buoninfante <mario.buoninfante at gmail.com> wrote:
> 
> Hi Matt,
> 
> I did work a bit on documenting all the UGens (and not only) last year and updated the FLOSS manual you can find here:
> https://en.flossmanuals.net/chuck/_full/ <https://en.flossmanuals.net/chuck/_full/>
> Hope this might be of some help.. and also let me know if you want to contribute! ;)
> 
> Cheers,
> Mario
> 
> On Wed, 16 Jun 2021 at 05:43, Matt Comeione <matt at ideocentric.com <mailto:matt at ideocentric.com>> wrote:
> Thank you Jack,
> 
> I think the point of confusion is looking at all of the ugens for available parameters while not seeing all of the available options. I had submitted a merge request recently for documentation on vec3 and vec4.  I started with the example code and then reviewed the code to derive the other features of these ugens.  I thought I might need to do the same for ResonZ as I did not recognize the .gain in the code.
> 
> 
>> On Jun 15, 2021, at 9:14 PM, Jack Atherton <lja at ccrma.stanford.edu <mailto:lja at ccrma.stanford.edu>> wrote:
>> 
>> Every UGen has a .gain, and it’s just multiplied against the signal to attenuate it or amplify it. 
>> 
>> The only place I’m aware of this in the documentation is in the Gain node, which has flavor text “NOTE — all unit generators can themselves change their gain”. It might be other places too. But it’s possibly worth making more apparent if it’s causing confusion!
>> 
>> (Sorry I can’t point you to the code because I’m on my phone right now.)
>> ~Jack
>> 
>> On Tue, Jun 15, 2021 at 8:50 PM Matt Comeione <matt at ideocentric.com <mailto:matt at ideocentric.com>> wrote:
>> I was reviewing some code from the “Physics-Based Sound Syntheses for Games and Interactive Systems”.  Some of the code examples utilize .gain on the ResonZ filters which is not outlined in the documentation.  I was able to extract some information on the documentation of the vec3 and vec4 by looking at the code (additionally have submitted this documentation to GitHub), however, the ResonZ code is a little more elusive.   Is there someone that might have some insight into the code that could point me in the direction to where I might find the appropriate relevant code?
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