[chuck-users] How to get better-sounding instruments?

Thomas Girod girodt at gmail.com
Sat Sep 11 09:10:57 EDT 2010


Maybe I'm missing the point, but it sound like what you want to do is
composing music, rather than experimenting with sounds. If you want
instruments that sounds realistic, maybe you should search for some good
VSTi and soundfonts, and pilot all this from a sequencer.

that way, you could quickly sketch a drumbeat, a melody, and improvise
from there ...

On Sat, Sep 11, 2010 at 02:27:35PM +0300, Tambet wrote:
> To explain my situation:
> 1. I am indeed willing to create my own instruments and would not start with
> language, which is not designed for that.
> 2. I would like to also use other instruments (like pianos - there is no point
> in designing my own classical piano until I'm very good in that) in orchestras.
> 3. I would like to already create nice-sounding songs.
> 
> About 3. it's also that I would like, when I have visitors, to be able to start
> up something really fast - so that I could improvise and they could improvise.
> And, of course, using the same tool, which easily allows one to add some new
> synthesizer or new twist to existing one.
> 
> To explain, what I miss and lack:
> * Drums.
> * Bass.
> * Flutes etc., which would sound naturally.
> 
> And, another aspect (not related to this letter), which has to do with STK -
> when I use it as synth, I would like to do the following:
> * Have some objects, which disappear and disconnect themselves as soon as their
> sound is over. Currently, I have 4 seconds just-in-case (otherwise it will cut
> some sounds) and create some hundreds of them sometimes (to have a fast beat).
> Making them 0.5 secs will make it a lot faster - so that I can listen to it in
> realtime -, but it also makes some longer beats cut from an end.
> * Have such STK class/object, which allows me to play instruments in such way
> that when I play piano, the object is not silent when I try to play another
> tone without having previous one gone silent (because that's the reason, why I
> have to have so much of those sporked objects there).
> 
> But, basically - I would like to create some songs from scratch without
> creating synthesizers for each instrument myself first. Even when you are
> creating synthesizer from scratch, it's nice to test it with other instruments
> in background - and especially, it's nice to create someting nice-sounding
> right at the beginning and in process, not after two months, when I have
> managed into creating my first realistic instrument :)
> 
> And, btw., I'm also somewhat learning PD as I read a book, which uses it in
> examples. I'm not happy with graphical design and it also does not seem to be
> so flexible as ChucK - for example, time control is far from that of ChucK,
> also it's hard to keep track of everything you have done (text sources, anyway,
> are best for that).
> 
> Tambet
> 
> 
> On 11 September 2010 12:20, Tambet <qtvali at gmail.com> wrote:
> 
>     2010/9/11 Andrew C. Smith <andrewchristophersmith at gmail.com>
> 
>         As it seems that chuck doesn't do what you want it to do, and probably
>         won't in the foreseeable future, I'd suggest just downloading PD rather
>         than begin to learn a programming language that doesn't natively
>         support external synths.
> 
> 
>     I already know most of the language - what I learn right now is the actual
>     use of UGens and what I will do next is learning UAnae.
> 
> 
>         Most people, I think, use chuck because they want to build their own
>         synths from the ground up. If you want some tips on particular sounds,
>         maybe check out the electro-music forums for sample code.
> 
> 
>     I do, but basically I think that typical ones should be reusably there.
> 
>     Also, I would like to do some fast-start.
> 
>     I am looking into compiling Faust into ChucK, which seems to be best to my
>     processor usage. Anyway, it presumes learning faust :)
> 
> 
>         -Andrew
> 
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> 
> 
> 
> 

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