Dear all,
Hello! I'm happy to announce the initial official release of
Chunity (ChucK for Unity)!
http://chuck.stanford.edu/chunity/http://u3d.as/1bvM
Chunity is the integration of ChucK in Unity. (For those
of you not familiar with the Unity game engine, Chunity gives
you the ability to do realtime sound + music generation natively
in Unity, tightly coupled to interactions with graphical objects.)
You can use most (possibly all?) ChucK features, run new ChucK
code on-the-fly at any time, and communicate between Unity and
ChucK using "global" (new keyword!) ints, floats, strings, Events,
and 1D int and float arrays. (More types to come!) You can even
run multiple VMs that share the same strong timing!
Check out this video of things people have already made with Chunity:
https://vimeo.com/263613454
And check out the original description of Chunity in this NIME paper:
http://chuck.stanford.edu/chunity/files/2018-nime-chunity.pdf
We want to know what you all do with this! Please feel free
to send works in progress, bug reports, feature requests,
finished works, etc. to the chuck-users mailing list!
We are also planning to send a sparse series of follow-up
emails covering tutorials, new features, and cool projects
that people in the community have created.
Please see the tutorials, documentation, etc.
at the official Chunity website:
http://chuck.stanford.edu/chunity/
Thank you and happy ChucKing!!
Best,
Jack + the ChucK team
Music:Computing:Design @ CCRMA
Hi Mario and thanks for your response!
Is it possible for a shred to receive an float argument, from Command Line,
that is the Gain of the shred and so gradually and manually faing the
shred?
Thanks for answering my surely stupid question!
Claudio
Il lun 1 giu 2020, 18:00 <chuck-users-request(a)lists.cs.princeton.edu> ha
scritto:
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> 1. Re: Shreds fade out (mario buoninfante)
>
>
>
> ---------- Forwarded message ----------
> From: mario buoninfante <mario.buoninfante(a)gmail.com>
> To: chuck-users(a)lists.cs.princeton.edu
> Cc:
> Bcc:
> Date: Sun, 31 May 2020 19:31:28 +0100
> Subject: Re: [chuck-users] Shreds fade out
>
> Hi Claudio,
>
> I suspect ChucK just 'kills' the programs when you run
>
> > chuck - 1
>
> from terminal. What it does it's just sending the 'remove' command to the
> Virtual Machine, so the program itself is not really aware of what's going
> on.
>
> If you want to fade the program out (or do any other operation) before
> removing it, you must find a way to let it know first, if that makes sense.
>
> One solution could be to kill (and maybe launch as well) your program from
> a different ChucK script (see Machine section here:
> https://en.flossmanuals.net/chuck/_full/#standard-libraries), at this
> point you could put the 2 in communication and have the parent program
> sending an Event to the child before killing it, so that the latter has the
> time to fade out and then 'remove' itself (ie me.exit()).
>
> One other way could be to have all your programs able to receive msg via
> OSC.
>
> Then you have a dedicate program that deals with removing them, sending
> messages via OSC.
>
> For example you can have a cleanup.ck program that simply takes one
> argument (provided via terminal) that is the ID of the program to remove.
>
> For example:
>
> > cleanup.ck:12
>
> to remove the program with the ID 12.
>
> When this is launched it fires an OSC message that looks like this:
>
> "remove x"
>
> where 'x' is the ID of the program to remove.
>
> Now all the other "active" programs receive this message, but only the one
> with the right ID will respond to it and maybe run your cleanupAndLeave()
> function, that fades out and exits (me.exit()).
>
> This of course means that all your other programs need to have a simple
> parser that deals with the incoming OSC msg.
>
>
> Of course I don't know anything about the context here, so these solutions
> could be not suitable for you.
>
> Maybe if you share a bit more about how and why you're trying to achieve
> this, we'd be able to provide a bit more support.
>
>
> Hope this helps, anyway.
>
>
> Cheers,
>
> Mario
>
>
>
>
> On 30/05/2020 23:33, Claudio Donaggio wrote:
>
>
>
> Hi all!
> I was wondering if there is a way to smoothly fade out a shred. Example:
> from command line you add a shred with chuck + shred.ck and remove it
> with chuck - 1. But when you remove the shred or replace it gets cut off
> instantly. I am sure there is a way to dinamically scale the gain from 1 to
> 0 smoothly before remove the shred, but I do not have a clue on how to go
> about it...
> Thanks!
> Claudio
>
> Inviato dal mio dispositivo mobile Huawei
>
>
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