Hi everybody;
i’ve experiment some troubles with Miniaudicle 1.4.0.0 in OSX Catalina. When i run a “while” loop the editor crash. F. ex.
Please some idea to solve the problem?
Thank you!!
Dear ChucKists,
I hope this finds you well. Since April, I have been hosting a Zoom
series called Artful Design TV (COVID-19 Edition): a multi-format weekly
series encompassing artful design, music, coding, critical making with
helpings of history and philosophy, and life check-ins for participants.
No experience is needed; it's free and all are welcome.
https://artful.design/tv/
This coming Wednesday (5/6) at 1pm PDT/UTC-7, join us live for an
episode all about ChucK. Perry Cook, Spencer Salazar, and I will host
to unpack the arcane art of programming language design, write some code
to make music, gaze into the abyss of the ChucK virtual machine, and
more. In a word: fun!
Learn more / sign up here (free and open to all):
https://artful.design/tv
Check out earlier episodes in the Archive:
https://artful.design/tv/archive
Keep on ChucKin',
Ge!
~~~
Ge Wang
Associate Professor
Center for Computer Research in Music and Acoustics (CCRMA)
Department of Music (also Computer Science, by Courtesy)
Stanford University
https://ccrma.stanford.edu/~ge/
~
Artful Design: Technology in Search of the Sublime!
-- a book for the engineer with a soul --
https://artful.design/
~~~
Hello!
I've been using Pure Data and the Heavy compiler (hvcc) to make procedural
audio for games/interactive media pieces the last couple of years. I just
started going through the videos of the Kadenze course. The first couple of
lessons, I did what Mr. Cook was doing in his ChucK software using Pure
Data... but then I got to Session 3 where he showcases a method of
resynthesis using two scripts- one to analyze a sound file and output a
list of peaks (frequency and amplitude), and one to perform the
resynthesis. I was very impressed with how quickly this goes as you can
just copy and paste the list from the 1st list into the 2nd one and you
already have a working model which you can then begin to tweak. With Pure
Data, this would be an exponentially more arduous process of manually
looking at a spectral analysis, filling out boxes, connecting them with
wires, copying & pasting for each frequency...
I'm curious as to what the possibilities of integrating these ChucK
algorithms into standard programming languages like C++/C# for use in game
engines. On the download page of ChuCK it says that the newest versions are
made to be embedded in other systems. Is there documentation detailing this
somewhere?
--
*S・エリオット・ペレスwww.selliotp.com <http://www.selliotp.com>*Sound Designer for
* enenインタラクティブサウンドディザイン*
[image: http://enengame.com/] <https://youtu.be/xYpc9agfil8>
*「エンエン」は日本のAppStoreでリリースされました!*
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